/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006 - 2013 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#ifndef OUTDOOR_PVP_ZM_
#define OUTDOOR_PVP_ZM_

#include "Language.h"
#include "OutdoorPvP.h"

const uint8 OutdoorPvPZMBuffZonesNum = 5;

// the buff is cast in these zones
const uint32 OutdoorPvPZMBuffZones[OutdoorPvPZMBuffZonesNum] =
{ 3521, 3607, 3717, 3715, 3716 };

// linked when the central tower is controlled
const uint32 ZM_GRAVEYARD_ZONE = 3521;

// linked when the central tower is controlled
const uint32 ZM_GRAVEYARD_ID = 969;

enum OutdoorPvPZMSpells
{
    // cast on the players of the controlling faction
    ZM_CAPTURE_BUFF = 33779,         // twin spire blessing
    // spell that the field scout casts on the player to carry the flag
    ZM_BATTLE_STANDARD_A = 32430,
    // spell that the field scout casts on the player to carry the flag
    ZM_BATTLE_STANDARD_H = 32431,
    // token create spell
    ZM_AlliancePlayerKillReward = 32155,
    // token create spell
    ZM_HordePlayerKillReward = 32158
};

// banners 182527, 182528, 182529, gotta check them ingame
const go_type ZM_Banner_A =
{ 182527, 530, 253.54f, 7083.81f, 36.7728f, -0.017453f, 0.0f, 0.0f, 0.008727f, -0.999962f };
const go_type ZM_Banner_H =
{ 182528, 530, 253.54f, 7083.81f, 36.7728f, -0.017453f, 0.0f, 0.0f, 0.008727f, -0.999962f };
const go_type ZM_Banner_N =
{ 182529, 530, 253.54f, 7083.81f, 36.7728f, -0.017453f, 0.0f, 0.0f, 0.008727f, -0.999962f };

// horde field scout spawn data
const creature_type ZM_HordeFieldScout =
{ 18564, 67, 530, 296.625f, 7818.4f, 42.6294f, 5.18363f };

// alliance field scout spawn data
const creature_type ZM_AllianceFieldScout =
{ 18581, 469, 530, 374.395f, 6230.08f, 22.8351f, 0.593412f };

enum ZMCreatureTypes
{
    ZM_ALLIANCE_FIELD_SCOUT = 0, ZM_HORDE_FIELD_SCOUT, ZM_CREATURE_NUM
};

struct zm_beacon
{
    uint32 slider_disp;
    uint32 slider_n;
    uint32 slider_pos;
    uint32 ui_tower_n;
    uint32 ui_tower_h;
    uint32 ui_tower_a;
    uint32 map_tower_n;
    uint32 map_tower_h;
    uint32 map_tower_a;
    uint32 event_enter;
    uint32 event_leave;
};

enum ZM_BeaconType
{
    ZM_BEACON_EAST = 0, ZM_BEACON_WEST, ZM_NUM_BEACONS
};

const zm_beacon ZMBeaconInfo[ZM_NUM_BEACONS] =
{
{ 2533, 2535, 2534, 2560, 2559, 2558, 2652, 2651, 2650, 11807, 11806 },
{ 2527, 2529, 2528, 2557, 2556, 2555, 2646, 2645, 2644, 11805, 11804 } };

const uint32 ZMBeaconCaptureA[ZM_NUM_BEACONS] =
{ LANG_OPVP_ZM_CAPTURE_EAST_A, LANG_OPVP_ZM_CAPTURE_WEST_A };

const uint32 ZMBeaconCaptureH[ZM_NUM_BEACONS] =
{ LANG_OPVP_ZM_CAPTURE_EAST_H, LANG_OPVP_ZM_CAPTURE_WEST_H };

const uint32 ZMBeaconLooseA[ZM_NUM_BEACONS] =
{ LANG_OPVP_ZM_LOOSE_EAST_A, LANG_OPVP_ZM_LOOSE_WEST_A };

const uint32 ZMBeaconLooseH[ZM_NUM_BEACONS] =
{ LANG_OPVP_ZM_LOOSE_EAST_H, LANG_OPVP_ZM_LOOSE_WEST_H };

const go_type ZMCapturePoints[ZM_NUM_BEACONS] =
{
{ 182523, 530, 303.243f, 6841.36f, 40.1245f, -1.58825f, 0.0f, 0.0f, 0.71325f, -0.700909f },
{ 182522, 530, 336.466f, 7340.26f, 41.4984f, -1.58825f, 0.0f, 0.0f, 0.71325f, -0.700909f } };

enum OutdoorPvPZMWorldStates
{
    ZM_UI_TOWER_SLIDER_N_W = 2529, ZM_UI_TOWER_SLIDER_POS_W = 2528, ZM_UI_TOWER_SLIDER_DISPLAY_W = 2527,

    ZM_UI_TOWER_SLIDER_N_E = 2535, ZM_UI_TOWER_SLIDER_POS_E = 2534, ZM_UI_TOWER_SLIDER_DISPLAY_E = 2533,

    ZM_WORLDSTATE_UNK_1 = 2653,

    ZM_UI_TOWER_EAST_N = 2560, ZM_UI_TOWER_EAST_H = 2559, ZM_UI_TOWER_EAST_A = 2558, ZM_UI_TOWER_WEST_N = 2557, ZM_UI_TOWER_WEST_H = 2556, ZM_UI_TOWER_WEST_A = 2555,

    ZM_MAP_TOWER_EAST_N = 2652, ZM_MAP_TOWER_EAST_H = 2651, ZM_MAP_TOWER_EAST_A = 2650, ZM_MAP_GRAVEYARD_H = 2649, ZM_MAP_GRAVEYARD_A = 2648, ZM_MAP_GRAVEYARD_N = 2647, ZM_MAP_TOWER_WEST_N = 2646, ZM_MAP_TOWER_WEST_H = 2645, ZM_MAP_TOWER_WEST_A = 2644,

    ZM_MAP_HORDE_FLAG_READY = 2658, ZM_MAP_HORDE_FLAG_NOT_READY = 2657, ZM_MAP_ALLIANCE_FLAG_NOT_READY = 2656, ZM_MAP_ALLIANCE_FLAG_READY = 2655
};

enum ZM_TowerStateMask
{
    ZM_TOWERSTATE_N = 1, ZM_TOWERSTATE_A = 2, ZM_TOWERSTATE_H = 4
};

class OutdoorPvPZM;

class OPvPCapturePointZM_Beacon: public OPvPCapturePoint
{
    friend class OutdoorPvPZM;

public:

    OPvPCapturePointZM_Beacon (OutdoorPvP * pvp, ZM_BeaconType type);

    void ChangeState ();

    void SendChangePhase ();

    void FillInitialWorldStates (WorldPacket & data);

    // used when player is activated/inactivated in the area
    bool HandlePlayerEnter (Player * plr);
    void HandlePlayerLeave (Player * plr);

    void UpdateTowerState ();

protected:

    ZM_BeaconType m_TowerType;
    uint32 m_TowerState;
};

enum ZM_GraveYardState
{
    ZM_GRAVEYARD_N = 1, ZM_GRAVEYARD_A = 2, ZM_GRAVEYARD_H = 4
};

class OPvPCapturePointZM_GraveYard: public OPvPCapturePoint
{
    friend class OutdoorPvPZM;

public:

    OPvPCapturePointZM_GraveYard (OutdoorPvP * pvp);

    bool Update (uint32 diff);

    void ChangeState ()
    {
    }

    void FillInitialWorldStates (WorldPacket & data);

    void UpdateTowerState ();

    int32 HandleOpenGo (Player *plr, uint64 guid);

    void SetBeaconState (uint32 controlling_team);          // not good atm

    bool HandleGossipOption (Player * plr, uint64 guid, uint32 gossipid);

    bool HandleDropFlag (Player * plr, uint32 spellId);

    bool CanTalkTo (Player * plr, Creature * c, GossipMenuItems gso);

private:

    uint32 m_GraveYardState;

protected:

    uint32 m_BothControllingFaction;

    uint64 m_FlagCarrierGUID;
};

class OutdoorPvPZM: public OutdoorPvP
{
    friend class OPvPCapturePointZM_Beacon;

public:

    OutdoorPvPZM ();

    bool SetupOutdoorPvP ();

    void HandlePlayerEnterZone (Player *plr, uint32 zone);
    void HandlePlayerLeaveZone (Player *plr, uint32 zone);

    bool Update (uint32 diff);

    void FillInitialWorldStates (WorldPacket &data);

    void SendRemoveWorldStates (Player * plr);

    void HandleKillImpl (Player * plr, Unit * killed);

private:

    OPvPCapturePointZM_GraveYard * m_GraveYard;

    uint32 m_AllianceTowersControlled;
    uint32 m_HordeTowersControlled;
};

// todo: flag carrier death/leave/mount/activitychange should give back the gossip options
#endif
